Battlefield: Bad Company

While I am in-between Gamefly games, Universe at War was ridiculously bad and I’m taking a bit of a GTA4 break, I have been playing the Battlefield: Bad Company demo on Xbox Live. So far, the game is pretty decent. The initial release weekend was little more than a unconnectable lagfest, but once they got their shit together, the game has been a lot of fun.

Some things I consider improvements over previous Battlefield: X games are that the vehicles aren’t so overpowered to make you feel totally gimp if you prefer to use your virtual legs. The classes feel pretty well balanced with the exception of the Specialist which seems to have little use, but perhaps that will change with the actual game. The destructible environments which initially came off as just the next big gimmick actually play a large role in how you defend or attack an area depending on what is or isn’t still standing.

My only gripes are that the hit detection doesn’t feel quite as solid as COD4′s, the guns feel a bit weak (you really have to unload on someone to drop em), and being limited to communication with only the squad you are in (ie, can’t talk to the rest of your team).

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